Yes2 1:13 Cosplay / DDB Era2010Mod, Vol second tips So, here today, for the Tarn which was enthusiastic, there is something new under the Jagged Alliance 2 fans you. The next volume tips.
Another fairly recent innovation is the Stealth bonus for Balaclava, which makes it easier to sneak you, especially at night to a minimum. At least as far as I know, I'm not quite sure, and should check with the occasion. But one thing is certain because it is convenient to wear a helmet, at least it does not even hurt, in which it blocks the vital uch head slot.
Wahrscheinlich, weden ihr, nach dem überwinden der Weltkreigs Stufe schon recht bald, auf die ersten 7.62 NATO Waffen stossen, einige davon kommen mit einem Muzzlebreak. Werft das Ding bloss weg, es gibt euch zwar eine bessere Kontrolle im dauer Feuer aber nimmt euch Präzision Einzelschuss, eure ersten 7.62 Magazine sind für Dauerfeuer einfach zu kostbar, im späteren Spiel, könnt ihr es euch noch mal überlegen. Selbigen gilt natürlich auch für die Bajonette die, die SKS und Mosingewehre mitbringen.
Entschuldigt die etwas längere Pause. Ich hatte ein bisschen was zu tun.
Recycled Sniper, in the early game, your sniper will probably with the typical World War II rifles such as the Kar 98k, or the no. be equipped with 5 if you can find in the advanced game one of the first NATO caliber sniper rifles you should its adoption carefully consider the are in the same section so genenten Recycled find, are meant, modern sniper rifles, to fall back but to older armored ammunition so you can at your old stocks for example. .30-06 Different simply need a new weapon and do not have to scrimp with the short NATO caliber.
upgrade instead of new prey, alternative to the Recycled, you can of course also one of the old World War II veterans to bring up to date, provided this is a rail track, this is relatively rare, you will play only in the early with luck more than receive, but it is conceived to fit the goal of modern aids, for some time, you can even put on some of the 10x Scope Gradzüglern.
Cop Armor, one of the former and, some believe, the best armor in the game, the cop Armor, it are taken, the first goal but after that is almost completely absorb almost no longer use, you should then give meaning probably the weaker characters are not often, but when then hard. Also particularly suitable for this class are the British steel helmet and the vest 5:11, successfully protecting the former from splinters and granted, as a visual bonus Mulicam Cap by day, The latter offers a vast space for the loose balls NATO rifles and or smaller clips. Some experts are of the opinion that the Ghillie Pants at the veterans are more appropriate as it excellent camouflage and yet, with more emphasis on the movement or vision not restrict.
one for both, a Mashinegunner has, just to start the game, a big problem, what to do with all the spare magazines, the first small backpacks are blocked by paramedics and technicians, but with any luck, you will soon either a free bag or a Special Gear see how the LARK, one of the first special gun rigs, here it lends itself to that of the stronger shooter gets it, but tucked the magazine of his colleagues.
Small Happen, alternatively, can you feed your new toy with smaller bites, what works for self-loaders, also works with MG's. To do this you just take yourself a gun the size of a magazine spits out the current system fits in your tote.
Coordinated camouflage, ye ought to consider carefully the distribution of camouflage, which is to follow what mercenary scheme. There are currently four different schemes, forest, desert, city and snow, its your line, it should therefore be a team to perfect for me that is, two people, each in a scheme It takes very little to see in the woods when Igor and Ivan is hardly recognizable in a desert suit from afar. You do not however pay attention to the pattern, here you can mix everything that has a wood-value, ie, with Woodland camouflage with KLMK, each of which receives the Reenactor pimples can be in the early game, rarely avoid really.
red, blue, pink, you probably noticed already that just about everyone Avtomat (AK) is in the early game with the Blue ammunition set these out in unarmored targets, more and armored less or no damage. When red is the reverse. Those are the known species, new or new interpretation is all Russian-born arms she Pink ammunition, such individual Western weapons just a quieter descendant of the Red ammunition, it has in the East two significant bonuses to armor penetration and body damage, making it a successful hit to a fatal alternative. However, they lost much of a reach, what they fighting for the tags less effective power than conventional ammunition, night fighters, however, found the drug of choice.
White, Black, Blue, in the field, the NATO ammunition choice, especially for snipers from something different. The rare white balls increase both the range and accuracy of a weapon and should be used sparingly, it is by standing to press fire on the grass pure waste. Black ammunition penetrates, although almost any armor, lower for some time, the precision of the weapon, which they increasingly for snipers to a no-go power. A real insider tip are blue charges that are avoided although quite early of combatants, but experience in NATO sniper a true comeback. With the increased penetration and precision, the armor plays only a minor role, it results almost every head connected with a blue ball, in the immediate Off target.
SO that's it for today. Maybe tomorrow I'll be in touch again.